Please read the following rules and regulations carefully before participating in the event. By entering the hackathon, you agree to abide by these rules and regulations.
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Commencement of Development
- No development shall commence prior to the release of challenge questions at 7:00 PM, 6 June, 2024.
- Any teams found to have begun development prior to the release may be disqualified.
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Software Development Tools
- Any software development tool (including SDKs, plugins, game engine, integrated development environment (IDE), and/or programming language) can be used.
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Paid Software Assets
- Participants are allowed to use paid software assets (e.g. art, audio), third-party SDKs or APIs, and design tools (e.g. Adobe Creative, Solid Works) if participants are authorised for use in accordance with any terms and conditions or licensing requirement of the tool.
- Participants must list all paid software assets, third-party SDKs or APIs, and design tools used in the project during submission.
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Licensing
- Source code developed during the hackathon must be open source and licensed under a license listed in the OSI Approved Licenses.
- The chosen license must be clearly stated in the code repository.
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Hardware
- Use of any XR hardware is permitted.
- A limited number of the following hardware devices will be provided to participants for development purposes: Microsoft HoloLens 2, Meta Quest 3, Meta Quest 2, Meta Quest Pro, Apple Vision Pro, Valve Index, Magic Leap, Trimble XR10.
- Participants may use their own hardware if you wish to do so.
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Public Domain
- All ideas generated during the hackathon are considered public domain.
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Submission
- See submission requirements HERE.
- All projects must be submitted by the designated deadline. Late submissions will not be accepted for judging.
- The deadline for submission is 12:00 PM, 12 June, 2024.